Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why its the most vital element in any game. Why do some games become boring quickly, while others remain fun for years ? How do games serve as fundamental and powerful learning tools ? Whether youre a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
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définition - A Theory of Fun for Game Design. voir la définition de Wikipedia. Wikipedia. A Theory of Fun for Game Design. From Wikipedia, the free encyclopedia. Jump to: navigation, search. A Theory of Fun for Game Design Author: Raph Koster (foreword by Will Wright) Illustrator: Raph Koster: Country: United States: Language: English: Publisher: Paraglyph Press: Publication date: November 6